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Super metroid randomizer so
Super metroid randomizer so





It's long, and the syntax is a little weird, but all of the logic is there as to whether you're "allowed" to cross a given edge with your items. If you're wondering if a given door is on the logic, read encoding/rooms.txt. If you find yourself in an area with a lot of missile expansions, it might be worth it to backtrack and try a different part of the map. If you get supers early on, then the next item is likely to be behind a Super Missile door. One simple heuristic that can get you far in figuring out these seeds is that the logic will often place items "near" where you need to use them. You may want to use the -starting_items option or SMILE to start with some extra e-tanks.įinally, you can load the ROM into a multitroid instance and play with friends! This makes the game both faster to complete and more fun! Advice There will also likely be parts where both ammo and energy will be a major concern. This is computationally infeasible and even if the algorithm could detect a softlock location, it might not be easy to rearrange the rooms in order to fix it. Checking whether a node can be a softlock is much more complicated since I would have to consider all possible paths that reach that node with different item sets. The short answer as to why there are so many softlocks is that I can check completability with a relatively simple search algorithm that works very quickly. This feature can be disabled during the escape sequence by using the -noescape option.

super metroid randomizer so

To get unstuck, you can press Start+Select together to soft-reset to Samus' spaceship. While each completable seed should have a path that allows you to complete the game, it is possible to become stuck by using a different path. If you get a Completable: False, do not expect to be able to complete the game! The bottom of the output from door_rando.py will tell you whether your seed is completable (and what the seed is, just to confirm). The randomizer also provides a spoiler file with the same name as your rom but with. It does not play well with the progress bars. The -logfile option pipes all of the output to a specified file. To console you, Start+Select will refill your ammo during escape. That said, the escape sequence is a lot of fun in door randomizer, so this option can make for an exciting final sequence. This comes with some danger as if you softlock during escape you will have to reset to your save before Mother Brain. The -noescape option disables soft-resetting during the escape sequence. If you don't include -debug you will see a neat progress bar that shows how many of the rooms have been placed.

super metroid randomizer so

The -debug option will let you see the generated door transitions as they are created. The -hard_mode command-line option will switch to the harder logic preset, potentially requiring a lot of difficult tricks to complete a seed. Each boss only needs to be defeated once, so this option should make seeds faster to complete. The -doubleboss command-line option adds an additional copy of each major boss room to the map (and removes the Maridia map station). This change does not currently impact the logic. Note, however, that leaving Tourian by the elevator leaves you in the actual Golden 4 room.

super metroid randomizer so

The -g8 command-line option changes the Crateria map station into another copy of the Golden 4 room in order to make Tourian slightly easier to find. Minibosses are colored green, bosses are colored red, Samus' ship is colored blue, the golden statues room is colored yellow, and the end of Tourian escape (and the beginning of the rest of escape) is colored purple. If you have graphviz, the -graph command-line option will also generate a room graph showing the ways the rooms are connected in this seed. The program will give you a warning if you try to add a starting item that isn't implemented, and not give you that item. There isn't a simple way to edit your starting reserve tanks. This means that the same seed with different starting items can produce different results! The names for all the items are in encoding/rooms.txt. The algorithm will take your starting items into account when deciding if a seed is completable and deciding what rooms to place where. The quotes around the list of items you want to start with are important. This example gives you Bombs, 10 Super Missiles, 500 Energy, and Wave Beam on starting the game (why you'd want bombs without morph ball beats me).

super metroid randomizer so

Python door_rando.py -clean ~/sm.smc -create ~/sm_rando.smc -starting_items "B S10 E500 WB"







Super metroid randomizer so