
ASSETTO CORSA COMPETIZIONE PLATFORMS PATCH
Maybe a patch will address this lag but more likely it will remain until the next-gen of consoles roll out. Fortunately, there is an alternate interior view where the steering wheel is not displayed. It’s disconcerting, especially in light of all peripheral support that game provides for wheels from such manufacturers like Fanatec, Logitech, and Thrustmaster. Game pad users will probably not notice this but users of wheels definitely will. If you use the interior view with the steering wheel visible, the time between when your steering inputs are registered visually in-game is huge and distracting. There is one further bugaboo that cannot be dismissed though and that’s the input lag. PC gamers will no doubt be aghast at the visual hit the game has taken in moving to the console but console gamers will be impressed with the visual fidelity of the game and also unaware of the biggest technical hit. Remarkably the driving experience on my PS4 Pro and PC for Assetto Corsa Competizione is damn near identical. While all the real world licencing is impressive, and for many racing sim fans having them is vital, a racing sim’s longevity rests on it’s ability to provide a realistic driving experience through not only the graphics but the physics and Force Feedback (FFB). Of course this Intercontinental GT Pack was free for those who had pre-ordered the game as well. The initial DLC pack includes an additional four tracks: Bathurst, Kyalami, Laguna Seca, and Suzuka. Real world GT3 tracks include Brands Hatch, Silverstone, Misano, Monza, Zandvoort, Ricard, Hungaroring, Barcelona, and Zolder.

You’ll find cars from Honda, Aston Martin, Audi, Bentley, BMW, Ferrari, Jaguar, Lamborghini, Lexus, McLaren, Nissan, & Porsche. The ACC GT3 car stable is comprised of 24 cars from 14 different manufacturers.


ACC continues the realism with real world licencing for cars and tracks.
